Time Crisis is a first-person on-rails light gun shooter series of arcade video. Which is the full version of the game) to double the stages from 3 to 6, with 3 areas.
. Alicia Winston title screen Successfully complete the Rescue Mission, and the Time Crisis 3 title screen will show Alicia.
Beginner character selection It is recommended that beginners play through as Alan, as Wesley has a tougher path to get used to. Experienced Time Crisis players who have not used Wesley should also be aware that it is generally more challenging than Alan's route. Collecting Ammo Packs Ammo Packs for the Special Weapons are carried by the yellow troops. Be sure to shoot them quickly and as many times as possible. Defeating Wild Dog and Wild Fang They both have special abilities.
Fang can do kung-fu kicks and flying kicks. He can even kick ten foot bars, monster truck tires, and a tractor.
He is also the sneakiest of the two. Dog's aiming is great. He shoots out rockets, has a gattling gun, and can be a flamethrower.
His life is greater than Wild Fang and is more difficult because he does not have to get up close to kill you. Enemy difficulties Green infantry: These are the lowest levels who have no skill at all, except for some lucky shots sometimes. Yowever, a group of them may prove a bit annoying with the corresponding increase in hit chances. Red infantry: They almost never miss, even on dive shots and rush attacks. However, they only require one shot to kill. Orange infantry: They have health meters, which is quite a bit irritating, but they barely hit you.
Make sure to duck sometimes; the closer they are, the more fatal they get. Yellow Supply Troops: One hit kill, and weak. Shoot them as much as you can. They drop more weapons that way. Watch out, they aim better than the green infantry types. Blue Special infantry: The ones with flamethrowers can be trouble and they have life bars. Get in the way of the flame, and you will lose a life.
The ones with rocket launchers are a one hit kill, but are as intimidating as they get. They do not have 100% accuracy or life bars. Axe throwing and grenade types are quick and sometimes too close to dodge. They may sometimes blend into the background, looking like the wall or other infantries.
However, they can be killed in one shot and you do not always have to duck. Even though they always hit you if you do nothing, shooting the object they throw is another solution. Clawman and Nightmares: They pop out of nowhere and will never miss. They also have life bars and can do triple backflips. Take cover when you see one. Extra points In order to get extra points, you have to find objects that explode if you shoot them. In the first level, there are a few bonuses.
When you get to the tower, shoot it with the grenade launcher. It should fall in a few seconds. When you are facing the stone bridge, shoot at the barrel in the bottom right corner. It should blow up the bridge.
When you are in the ship, after the first fight in the fuel room, shoot at the tank you are facing (or the one in the background if you are player one) and it should blow up. Also, any jeeps you shoot will also result in more points. Health status When an enemy's life bar is red, it means that it is a vehicle, and once it depletes it will not return. Blue indicates that the enemy still has some more rounds of beating to do. Green indicates that this is their final confrontation with you.
Special Weapon selection and limit You change weapons by hiding and pressing the trigger a certain number of times, depending on the weapon you wish to use. The following is the order of weapon selection if you start with the handgun selected: Pull trigger once: Machine Gun Pull trigger twice: Shotgun Pull trigger three times: Grenade.
Unlock Crisis Missions Clear the Rescue Mission to unlock the Crisis Missions. Unlock Infinite Ammo Beat the game at normal difficulty to unlock unlimited ammo for the grenade launcher, uzi, and shotgun.
Unlock Infinite Credits (Alternate) By simply dying in arcade mode, your continue credits increase by one each time. This will go into infinite credits after more than six failures. Unlock Infinite Credits (Arcade Mode) Clear Story mode on Arcade settings.
Credits are now set to Freeplay (and life points may also be increased to nine). Unlock Infinite Handgun Magazine Clear story mode on arcade settings using only the handgun (do not pick up any other weapon!). Unlock Infinite Special Weapon Magazine Clear story mode on arcade settings under 30 minutes (00:30:00.00). Unlock Mirror Mode Play through the story mode on arcade or rescue settings without continuing to unlock Mirror Mode in Arcade Mode or Rescue Mode. Unlock New Title Screen Clear the Rescue Missions for a new title screen. Unlock Rescue Missions Clear the game once to unlock the rescue missions. Unlock Trial Mode Clear any stage in arcade mode to unlock its trial mode.
Unlock Trial Mode Clear any stage in arcade mode to unlock its trial mode. KNOW SOMETHING WE DON'T?You can for this game and help our users gain an edge. Thursday, October 11, 2018 Cheating Dome keeps you also updated with the latest codes for older games. So, if you did not complete a game you have on the shelf, try one of our codes.
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Overview Time Crisis 3 for the arcade and is a based arcade game. It is the first out of the series to offer a weapons system that allows for the player to switch weapons within a firefight, and also for the first time of the home versions of Time Crisis, an additional story mode, following the character of Alicia Winston and offers her perspective of the story of Time Crisis 3. The game can be played with either a standard controller or the light guns or, and offers two player co-operative mode on Arcade Mode, either on the same console via split-screen or two different consoles using a cable. The story pits you as either VSSE Agent Alan Dunaway or VSSE Wesley Lambert (it's up to you!) as they are tasked to investigate and destroy a nuclear weapon threat from an organisation called the Zagorias Federation, who have invaded and taken over the small fictional Mediterranean country, Lukano. There, they meet unlikely allies, and dangerous villians. Gameplay Whilst retaining the same duck mechanic point and shoot systems that Time Crisis is known for, for the first time in a Time Crisis series players are free to select which weapon they want to use to tackle different scenarios within the game. They are - Different weapons can be swapped during a fire-fight for the first time.
Handgun - Standard handgun which is used in past Time Crisis games. Machine Gun - Allows for full burst shooting. Shotgun - Wider range on shots and capable of inflicting damage to multiple enemies with one shot.
Grenade - More like a grenade launcher, this inflicts massive damage on those it hits on impact and enemies caught in the blast radius. New enemy types have also come into play within Time Crisis 3 to accommodate the new weapons. Apart from standard blue uniformed soldiers and sharpshooting red uniformed soldiers that are present in Time Crisis games there are also -.
Ninjas - Wearing light armour and claws in both hands, these enemies will ambush the player and attack accordingly. Armoured Machine Gunners - Wearing heavy armour, they will require more shots to be taken down and will fire a machine gun at the player.
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They are quite accurate with shots. These enemies are similar to that of enemies seen in spin-off game, where enemies too wore heavy armor and required multiple shots to be taken down.
The player for the first time, will be required to shoot a higher variety of vehicles then any other Time Crisis game. The popular videogame enemy that is the aircraft makes an appearance, as well as other vehicles such as jeeps. Differences between the Arcade version and the PlayStation version The Playstation 2 version offers enhanced graphics compared to the Arcade version, and offers two modes unique to the console version as well as the standard Arcade mode. Crisis Missions - A challenge mode which pits the player in various missions, each usually with a different condition. For example, the player may be required to defeat a certain amount of enemies using x amount of ammo, or not to shoot civilians etc. Rescue Mission Mode - Rescue Missions follow the storyline of Alicia Winston and her perspective of the Astigos invasion.
As well as giving more background to the story of Time Crisis 3, the mode also features a weapon level-up system, where the more the player used a weapon, the more experience the player would gain with that weapon, which would eventually level-up the weapon and yield benefits for the player. For example, the shotgun holds more ammo and have a bigger blast radius as the player levels up the shotgun.
The mode also for the first time in a Time Crisis game has 'sniper' portions. Both of these modes are harder in difficulty then that of the standard Arcade mode, but difficulty can be adjusted.
The modes can only be played single-player, unlike the Arcade mode as well. The character of Randy Garrett has changed slightly between the two versions, with the Arcade version of the game portraying him wearing purple armor, whilst in the console version Randy Garrett wears red armor. Story Warning: This section contains major plot spoilers. Set in the fictional Mediterranean country of Lukano, a small peaceful island of Astigos is suddenly invaded by the Zagorias Federation, one of the mediterranean coastal nations.
They quickly occupy nearly 80% of Astigos Island and crush opposition quickly, ignoring protests to stop by other countries. An insurgent army by the name of Lukano Liberation Army however quickly find out the reasoning behind the invasion, and find that the Zagorias Federation has deployed missiles within Lukano Island, which pose as a serious threat not only to Lukano, but surrounding nations as well. However, the rebel army are caught by the Zagorias Federation and rebel leaders Daniel Winston and Jake Hernandez are held captive. Alicia Winston, sister of Daniel, is worried about her brother and decides to launch a undercover attack to find out what happened to her brother, and what the Zagorias Federation are up to. The Zagorias Federation, the invading force.
After infiltrating a base within the beach of Astigos, she finds out that the suspicions of the Liberation Army were true regarding the missiles, and tips off VSSE (an agency devoted to defeat terrorists). In response to the report, VSSE dispatches two agents, Alan Dunaway and Wesley Lambert to investigate and dispatch the missiles. Alicia agrees to meet up with them at the beach. Agents Alan Dunaway and Wesley Lambert storm the beach the next morning, fighting against heavy resistance by the Zagorias Federation on the beach. They discover a wrecked ship, and are forced to fight in it as enemy soldiers surround the ship. The ship's condition slowly worsens and the topmast falls, causing the ship to tip over with the agents still inside the ship. Trying to escape with still soldiers fighting against them, they find a hole within the ship in which to escape.
However, a helicopter suddenly appears, and the pilot within the plane (by the name of Victor Zahn) exclaims 'You're finished!' About to press a big red button to release missiles from the plane, Alicia Winston suddenly appears with a military jeep and beckons the agents to jump. The agents have no clue to who this lady is and are reluctant to jump on the jeep but as Victor presses the button, the agents jump and fall onto the backseats of the jeep, ready to shoot at Victor in his plane. After Victor is defeated, he dies while still firing his mini-gun, shooting the plane in the process, in which it explodes. Alicia introduces herself to the agents, as they make their way to the main city to catch a train to the Zagorias Federation base where her brother, and the missiles are being held. However once again, resistance has caught up to them as Alan and Wesley are split apart from Alicia.
Both groups agree to meet at the train station at a specific time. During this time, Alicia finds the second leader of the Lukano Liberation Army, Jake Hernandez. She is relived to find him safe, and asks where her brother is. However Jake pulls a gun on her, revealing his true nature to her, that he is in fact, a traitor. He reveals that he double-crossed Alicia's brother, Daniel, for money by the Zagorias Federation and will get a bonus payment for capturing Alicia. She skilfully evades Jake, and chases him down but eventually loses him. HIT THAT BIG ASS PLANE SON During this time, Alicia finds the second leader of the Lukano Liberation Army, Jake Hernandez.
She is relived to find him safe, and asks where her brother is. However Jake pulls a gun on her, revealing his true nature to her, that he is in fact, a traitor. He reveals that he double-crossed Alicia's brother, Daniel, for money by the Zagorias Federation and will get a bonus payment for capturing Alicia. She skilfully evades Jake, and chases him down but he escapes. Alan and Wesley make their way to the train station and run on the train as it is about to leave. Not seeing Alicia, the train starts to leave, but however, Alicia runs out from a corner and jumps on the last carriage.
Fighting resistance on the train, a man by the name of Randy Garrett appears, blowing up the tracks of the train on a bridge, making the train slowly fall into a pit below the train tracks. The agents defeat him however, and he falls into the pit. Alan and Wesley are reunited with Alicia and decide to make the rest of the journey on-foot.
After even more fights with the Zagorias Federation, they finally meet the base. They decide to observe first, and Alicia sees her brother, Daniel, being beaten by the leader of the Zagorias Federation, Giorgio Zott. The agents chase after Giorgio while Alicia tends to her brother. Daniel tells Alicia about Jake, and informs her that he is on the base and is about to escape.
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Wanting back the dignity of her army and revenge, Alicia decides to chase down Jake as Daniel retreats to find his soldiers. Alicia finally catches up to Jake as he is escaping via plane. As the plane is about to fly away, Alicia manages to shoot Jake in the plane through the use of a sniper rifle.
While this is happening, the agents encounter and Wild Fang, who attack them. After a heated battle where it is found that Wild Fang can kick any object including fork-lifts, they are defeated and Wild Dog once again, like past games, blows himself up in grandeur fashion by a detonator. They catch up to Giorgio Zott inside the missile silo, who tells the agents that he has engaged the missiles to blow up Lukano. After a long firefight, they defeat Giorgio Zott but it is found that he has activated the missiles.
As a last minute solution, the agents grab the rocket launchers that Giorgio Zott was using against them and use them to shoot down the launching missiles. As a result, the building collapses around the agents. Standing outside, Alicia and her brother Daniel and soldiers of the Lukano Liberation Army watch as the building collapses. Alicia looks down at the floor, believing that the agents have not made it. However, as she looks up again, Alan and Wesley walk like bad-asses out of smoke and fire to the group. Alicia face is absorbed with glee, as she runs and hugs the agents.
The game ends with the two agents on a boat leaving with the sun setting on the island of Astigos. Characters Alan Dunaway A young, promising agent who has been with the VSSE for four years.
He is highly cheerful and laid-back, and never gives up no matter how serious the situation he is in. He is one of the two playable characters on Arcade Mode, and is controlled by Player 1. Wesley Lambert Also a fourth year serving operative as Alan, he is a quiet character but carries out actions with a sense of cool calmness. Outside of shooting dudes, he has a love for animals and holds a doctorate in Engineering. He is one of the two playable characters on Arcade Mode, and is controlled by Player 2. Alicia Winston The younger sister of Daniel Winston and member of the Lukano Liberation Army, she joined the Lukano Liberation Army two years prior to the events of Time Crisis 3 as a medic and to prove that women also belonged in an army.
She quickly impressed many peers regarding her sniper rifle skills, and is the best sniper in her unit. She is the main protagonist in the console exclusive game mode 'Rescue Mission Mode'.
From left to right, protagonists Wesley Lambert, Alan Dunaway and Alicia Winston. Daniel Winston Older brother of Alicia Winston, he is the leader of the Lukano Liberation Army. He is actively in the front lines fighting for freedom against the Zagorias Federation. Giorgio Zott The main anatagonist in the game, he is the Commander of Chief of the invading Zagorias Federation. Being a well-trained anatagonist, he holds a gun in one hand and a sword in another. Appearing in all the main Time Crisis series, he has now returned from hell and rebuilt his body to beat the VSSE and to get his revenge, after being beaten by VSSE agents in the past.
He is now armed with a gun arm that now shoots missiles. Wild Fang Seemingly related to, not much is known about Wild Fang apart from that he is good in martial arts.
He is capable of kicking steel boxes and at full speed at people that stand against him. Jake Hernandez Second in command of the Lukano Liberation Army and is captured along with Daniel Winston. He plays a main role in the Rescue Mission Mode. Victor Zahn A gunship pilot who is part of the Zagorias Federation. As well as piloting, he has the ability to fire mini-guns at people on a moving plane and can throw multiple grenades at the same time. Randy Garrett Part of the Zagorias Federation, he plays a role in the 'ninja' unit and is armed with a and hand-held missiles. He wears purple armor in the Arcade version of the game and wears red armor in the console versions.